Xenogears: Weltall and Fei Illustrations

Being the very first JRPG I played, Xenogears opened the doors to the exciting, mind-blowing, and inevitably time-draining world of video games. For its 20th anniversary, I decided to honor this classic by making a fanart.

Xenogears being my all-time favorite game, I produced illustrations having different styles and strokes until I came up with the one worthy for a score-long of awesomeness. The strokes and the colors I used for the end product work with the poses of Weltali and Fei. They look like they’re ready to spring into action! I’m particularly proud of this work as it pays tribute to the beloved videogame characters.

Here are the steps on how I painted Fei and Weltall

Step 1:

As always, everything begins with an idea, starting with a few thumbnail concepts and subsequently a very unfastened sketch of what I want to draw.

Step 2:

Is Linearts, This is one of the longest lineart sessions I ever had as I wanted to try a different method. Instead of heavy strokes I decided to use thin lines and then focus on the coloring to give it depth and weight.

Step 3:

Colorblocking, I decide what color to use on each section I do not think about lighting here first as I am only using flat colors, the goal is to organize the layers as much as I possible. Unlike many digital-artists I know I tend to use a LOT of layers in this step as it gives me more control and precision.

Step 4:

Is when I determine the light-source and put in the shadows first. You can see the illustration is starting to have form.

Step 5:

Last step is where I put in the lights and effects. I use the same principle as step 4 but this time I applied light opposite the shadows.

And here below is an animated summary of how it looks from start to finish, I hope you enjoy my
short explanation of my process. If you do please share this article on Facebook, follow me on
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